Themed live-ops event-asset pipeline
A mobile-game studio ships themed live-ops events on a tight cadence. Each event ships a curated bundle of assets — themed props, food, decorations, viral variants — to strict per-game specs (slot count, naming, plot grids, rotations).
We built the end-to-end pipeline. A game designer drops a brief into a chat channel. A Planning agent triages it into a clean backlog card. The Designer agent takes the brief, proposes three theme directions, locks one, expands it into the narrative hook, and emits the per-asset prompt list. The hosted pipeline renders against a custom per-game style we trained. A Critic agent reviews against the style guide.
- Multi-agent pipeline shipping themed events end-to-end
- Brief → rendered pack: hours, not days
- Custom style learning per game · style-guide review built in